AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games on Android in Ecuador: Q1 2024
Discover the performance trends of the top 5 sandbox-like game apps on the Android platform in Ecuador for the first quarter of 2024, based on data from Sensor Tower.
In Q1 2024, the top 5 sandbox-like games on the Android platform in Ecuador showcased varying performance trends in terms of downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.
Roblox saw notable fluctuations in its weekly metrics throughout the quarter. Weekly downloads started strong at around 36.9K in early January, dipped to 27.1K by the end of the month, and then surged to approximately 45.1K by the end of March. Weekly revenue peaked at roughly $5.7K in the first week of January, with a slight decline to about $4.5K by the end of March. Active users remained relatively stable, starting at 1.56M and ending at 1.48M.
Block Crazy Robo World, published by Craft Trending Studio, showed an upward trend in weekly downloads, starting at 9.2K in early January and peaking at around 25.3K by mid-February. Active users followed a similar trend, starting at 124.9K and reaching 163.4K in mid-February before stabilizing at around 142.9K by the end of March.
Craft World - Master Block 3D experienced a varied download pattern, starting at 14K in early January, dipping to 7.7K in early February, and recovering to approximately 15K by the end of March. Active users showed a steady increase, starting at 47.4K and peaking at around 48.8K by the end of the quarter.
Craftsman: Building Craft had a strong start with 9.7K downloads in the first week of January, peaking at 21.3K by mid-January, and then gradually declining to around 10.2K by the end of March. Active users showed a consistent trend, starting at 172.1K in early January and ending at approximately 168.7K by the end of March.
Block Craft 3D:Building Game by Wildlife Studios saw its weekly downloads fluctuate, beginning at 14.5K in early January, dropping to 8.5K in early February, and then surging to approximately 18.9K by the end of March. Revenue remained minimal, peaking at about $139 in early February. Active users started at 90.8K and ended at around 91.9K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.